Aprendo en Línea Ministerio de Educación Chile
Learn to Program with Scratch A Visual Introduction to Programming with Games, Art, Science, and Math
Código ISBN: 9781593275785
Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2
Tipo: Libros BDE
Curso: 3° y 4° Medio
Asignatura EG: Inglés - Tecnología
Especialidad TP: Especialidad Programación/Plan 3°
Sector TP: Tecnología y Comunicaciones
Colección: Biblioteca Digital Escolar
Autor: Majed Marji
Palabras claves: Lenguaje de programación - Tecnología y era digital - Libros en inglés
C - Copyright - Todos los derechos reservados
Se requiere la autorización del titular de los derechos intelectuales de la obra para hacer cualquier uso que afecte dichos derechos.